![]() I'm running these on Easton EA90XC rims which are forcing me run higher than ideal pressures in hard cornering due to narrow interior 19mm rim in the 2.35" width to avoid rolling the tire. I've always been looking for the fastest tire and now I'm dialing back in favor of grip. I totally agree about piloting skill required. The straight line braking is squirmy to the point I second guess the corner speed even though the grip is there. Indeed, like all the tires in this class, a certain amount of line choice precision is required.įastest tire I've ridden. But it's also clear evidence that the Vittoria Mezcal is not indestructible. The fact that both tires failed along the center tread on the same trail section likely means it was a particularly sharp rock (and/or some particularly poor bike piloting). We also managed to puncture both front and rear at almost the exact same time, and neither would completely seal due to puncture size. If you're still learning the nuances of subtle brake modulation and technical climbing, you might want to seek out a tire with a little more center tread bite such as the Hutchinson Toro or Maxxis Ikon, which are also part of this XC tire shootout. But the Vittoria Mezcal certainly benefits from being driven by a skilled pilot. Low rolling resistance comes with a price. That's certainly not a deal breaker for a tire in this class. In both cases the rear tire tended to break loose early, meaning you had to plan ahead during rapid speed scrubs, and really focus on keeping evenly-weighted body position during tough uphill grunts. Where Mtbr didn't love this tire was under hard straight-line braking and while trying to power up steep, loose terrain. Incrementally taller side knobs utilize a dual-shape design with ramps on the slightly more inset knobs to help the Vittoria Mezcal maintain rolling speed, while the far-outboard knobs are squared off to better claw into terrain.
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![]() You can then scoop it out with a knife, or a handy beauty spoon. Place the container in a cup of boiling water, and the heat will make the product slide down to the bottom. Makeup in tubes and jars (especially glass jars) often end up having a lot of excess product up the sides. Let the mixture set for a couple of hours, and you’ll get a moisturising gloss with a hint of colour. Add an equal amount of petroleum jelly (such as Vaseline), stir, and heat in the microwave for ten seconds. Use a cotton swab to gather the lipstick, and put it in a small container. A lip brush helps, but we recommend turning your lippy into a gloss instead. Unfortunately, it’s not always easy to get that last bit of lipstick out of its tube. Use the wand to mix it up, and voila! Clump-free lashes. It is a limited edition lipstick that retails for. Here are our dupes for MAC Bit of Bubbly, which is a moderately warm-toned, light peach with a natural finish. When your mascara is getting a little gluggy, drop a little saline solution into the tube. Curate a Makeup Collection You Love with More Mindfulness (2022 Guide) How-to Buy Less Makeup: Guide to Makeup No-Buys & Low-Buys (2022) How to Write a Helpful Review. Mascara is a temperamental product – it often starts to dry out before you’ve even gone through half a tube. The flexible stem fits in containers of most sizes, and the paddle-like edge gets right into hard-to-reach corners.īh loves: Beauty Spatty, $8 at iHerb #3 Add saline ![]() #2 Get a beauty spoonĪ beauty spoon is a specially designed tool that allows you to pick up every last bit of makeup. We’ve tried this a few times with our tinted moisturisers and they easily last another week. ![]() Use a makeup brush to get the product from inside the tube, and cover the open edge with cling wrap. If your makeup is housed in a plastic tube that is no longer squeezing out any product, cut off the perforated edge with a pair of scissors. Here at bh, we’re all about getting more bang for your buck, so we’ve come up with five clever ways to get every last bit of makeup from its container. The last bit of your makeup might be hard to reach and awkward to use, but it can give you a few extra days’ wear. Get rid of mascara as soon as it starts to dry out? Throw away eyeshadow once the bottom is showing? Think about it: how hard do you actually try to get every last bit of makeup out of its container?ĭo you chuck out your liquid foundation when the pump stops working? The servers need work to fix the lag, and the BRs need to have their own server, but besides that, it’s great!Ĭomment: A great game, fun with a lot of things you can do. Ĭomment: Been playing this game a long time, it’s super fun, addicting, and sometimes enraging. ANd free give away codes □Ĭomment: I TYPED THE KEY CODE BUT I CANNOT GET ANYTHING!Ĭomment: Its even better then first part □ 8/10Ĭomment: I love Get Amped 2! it is the best fighting game ever!Ĭomment: Well guys i have to give to this game a !10! because its amazing, I used to play Splashfighters for 4 years then this awesome game comeout, better graphics, better mission, better playibility, its such an ace! The score doesnt matter at all to show up ur skills, all that matters is how do u play, maybe if u came from SF u will need time to accoplish then u will find the exitment of this game.Ĭomment: Get Amped 2 is still a cool game. Have fun.Ĭomment: i like this game is fun good adventure and fighting styles & items. This game is very good to be played because it is not like a childlike game. ^^ I rate it 9/10.Ĭomment: Bad graphics.Is good war game for such graphics.Ĭomment: i like to review a game with already many reviews like this and a positive reviews. It’s really addictive game, but I love playing it. ![]() There is no mistake that you can enjoy the high level customize like no other! None the less, by combining the Styles (types), Weapon, Accessories and avatars as you like, your can customize your character to match your play style! Review ArchiveĬomment: im from the Brazil server why when i use its says no items? □Ĭomment: Get Amped 2 is a good game with decent but more cartoonish graphics. That is GetAmped2! The ‘Skin Edit’ system enables you to paint the colors and change the shapes of your character. Fight through the burning battle with your opponent and survive till the end. ![]() Catapult C has 3 types of simulation using the original C/C++ testbench: Cycle-based, RTL-based, and Gate-Level based. Catapult has a graphic user interface with a visual view of the hardware circuit it is scheduling, as well as the clock reference between the C code and the Verilog RTL code. ĭesigners do iterations with CatC to pick their preferred micro architecture for specified performance and area constraints. Ĭatapult C supports both algorithmic and control logic synthesis. The C/C++ language support includes pointers, classes, templates, template specialization and operator overloading, which facilitate design reuse methodology over RTL code. In September 2015, Mentor Graphics acquired Calypto Design Systems, thus reacquiring Catapult C.ĬatapultC synthesizes ANSI C/C++ without proprietary extensions. In August 2011, Catapult C was acquired by Calypto Design Systems. Existing synthesizable descriptions can be converted to TLMs. Abstract TLM models are converted to pin-accurate, protocol-specific, SystemC models, and from there, synthesized to RTL code. In May 2011, Mentor announced that Catapult C supported TLM synthesis. ![]() In January 2010, Mentor announced the ability for Catapult C to take direct SystemC input, including both cycle-based and transaction level (TLM) support. In June 2009, Mentor announced that it enhanced Catapult C with the ability to synthesize control logic, create power-optimized RTL netlists, with automatic multi-level clock gating, and an automated verification flow to enable a debug of the RTL against the original C++ input. The flow is compatible with the TLM-2.0 standard from the Open SystemC Initiative (OSCI). In this process, the untimed ANSI C++ input to Catapult is encapsulated in a TLM wrapper timing information is extracted from the synthesis results and back-annotated in the resulting model. In January 2009, Mentor announced an integration between Catapult C and its Vista SystemC design and simulation environment to automatically generate transaction-level models (TLM). ![]() Catapult SL automatically inserts appropriate inter-block channels and memory buffers to assemble the sub-system. ![]() Catapult SL could coordinate the partitioning of sequential C operations into multiple blocks within the subsystem, including partitioning into multiple clock domains. In 2006, Mentor announced Catapult SL (System Level) for automatically creating signal processing subsystems. Mentor also introduced interface synthesis to map the data transfer implied by passing of C++ function arguments to hardware interfaces such as wires, registers, handshaked registers, memories, buses or more complex user-defined interfaces. In 2005, Mentor announced extensions to Catapult C to automatically create SystemC transaction-level models and wrappers, for simulation of the design in verification environments supporting SystemC. Mentor also announced a Catapult C Library Builder for ASIC Designers to collect detailed characterization data. Users specified constraints for timing and area, and provided a clock period and destination technology. Catapult C's main functionality was generating RTL ( VHDL and Verilog) targeted to ASICs and FPGAs. In 2004, Mentor Graphics formally announced its Catapult C high level synthesis product offering hierarchical design support for synthesizing pipelined, multi-block subsystems from untimed ANSI C/C++ descriptions. ![]() ![]() “Heavy Metal brings a greater level of diversity to BATTLETECH by including eight new ‘Mechs and a variety of devastating weapon systems that will change the way players destroy their opponents,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. A derelict cargo ship has drifted into the Periphery from deep space what secrets does it contain, and who will ultimately control its mysterious payload? – New Flashpoint Mini-Campaign: Come face-to-face with two legendary characters from BATTLETECH lore – the Bounty Hunter and the Black Widow of Wolf’s Dragoons. The ‘Mech Mortar is the first AOE weapon in BATTLETECH and can destroy multiple units at once, while the new COIL Beam generates more energy the further the attacker travels before firing, a perfect fit for light ‘Mechs. – Eight Game-changing New Weapon Systems: Eight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game. – One Original and Seven Classic BattleMechs: Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. Players can also look forward to eight new weapons systems to destroy their foes in unique ways, along with a brand new Flashpoint mini-campaign. Heavy Metal adds a massive amount of new gameplay options to the world of BATTLETECH, including seven classic ‘Mech designs from the original BATTLETECH board game and an additional ‘Mech designed exclusively for this expansion. Launching Novemfor a suggested retail price of $19.99 / £15.49 / €19.99 and included in the BATTLETECH – Season Pass, Heavy Metal adds eight new ‘Mechs featuring several classic designs, a Flashpoint mini-campaign, and eight weapon systems to the turn-based strategy title on PC, Mac, and Linux. Pour plus d’informations sur Battletech – Heavy Metal, dont la sortie est prévue le 21 novembre prochain, voyez cette page sur Steam.Ĭoncernant le jeu de base, voyez cette page sur Kickstarter, celle-ci sur Steam, ou le site officiel.īATTLETECH: Heavy Metal Expansion Deploys Eight New ‘Mechs on November 21īattleMechs, Weapon Systems, and Mini-Campaign Add Fresh Gameplay to Award-Winning Turn-Based Tactical ‘Mech Combat GameīERLIN & STOCKHOLM – OCTO– Paradox Interactive and Harebrained Schemes today announced the Heavy Metal expansion to BATTLETECH at PDXCON, the annual celebration of Paradox’s global community. Avec la palette d’armement original les accompagnant, ainsi qu’une mini-campagne en prime pour développer un peu plus cet univers futuriste. The further it moves, the harder it hits, which could give fast-moving light mechs a real leg up when things get hairy.Les amateurs de guerres de robots géants et de gestion de compagnies de mercenaires vont être content, une troisième extension va bientôt venir ajouter à cette jolie adaptation PC de Battletech de nouveaux modèles de titans mécaniques (plus précisément un modèle vraiment nouveau et sept anciens modèles issus du jeu de plateau mais ici remis à neuf). The new weapons include a Mortar, the first area-of-effect weapon in the game, and the COIL Beam, with an energy output that increases based on the distance traveled by the attacking mech before firing. The eighth and final mech is unknown for now, but it's a brand-new design created exclusively for Battletech and it promises to be a beast: The trailer indicates that it's a 90-ton unit, putting it squarely in the middle of the massive Assault class. RFL-3N Rifleman (60 tons, and now I'm excited-the Rifleman was my first main mech when I got into Battletech).Given that, I think it's safe to say that these are the new units we can look forward to: ![]() The new fighting machines aren't listed in the announcement, but a list of eight mechs appears on a readout in the trailer and that's probably not a coincidence. ![]() ![]() This isn't unusual for HD collections, but when you can't switch between the Dante and Lucia campaigns in Devil May Cry 2 without quitting entirely, it feels disjointed. Load any one of them, and you're trapped inside it. From first loading the game, there's an inconvenient split announced by a warning when choosing between the three titles. For anyone who skipped the series during its original run, this element alone is enough to make the trilogy a trudge. Only Devil May Cry 3 offers up a movable camera in certain situations, but still forces perspective in others, and Devil May Cry 2's attempt to open up the world for exploration gets shackled by confusing angles and brash swoops. This element of the franchise did not age well. Whether it's jarring shifts that throw off the controls, or simply not seeing the path through a level, the angles are maddening. But along with the classic content, all three Devil May Cry titles showcase their biggest problem: the camera. This fluid and exciting combat retains its original sheen and feels as smooth as ever. Each weapon can be upgraded using earned currency, and these unlocks create an additional level of skill as new moves and combos get introduced. Through each game, Dante unlocks additional guns and new melee weapons, making variety and choice an aspect in every scenario. Balancing the two weapons creates combos which are ranked for style and evaluated at the end of each level. Dante begins each game with a sword and a pair of pistols. The defining factor in the series is combat. The Devil May Cry series presents its own universe of weird, and it's exciting for all involved. The dialogue, violence, and events border the ridiculous riding a missile around, firing bullets into pool balls to accelerate them, and getting stabbed through the chest with an electric sword all make the experience special. But the extent to which all three Devil May Cry games dance into the ridiculous is also what makes them special. ![]() There are so many odd dialogue choices and character twists that it's difficult to keep up. The story isn't what makes this series good. Thousands of demons want to kill him and will do whatever it takes to make this happen (he gets horribly mauled during countless cut-scenes - but heals up just fine). Through the three games, Dante meets a cast of eclectic characters and winds deeper and deeper into the split world between hell and earth. The games follow Dante, the demon slaying son of an infamous demon named Sparda. Also, this is the first time these titles are available to Xbox gamers. The content remains true to the originals, making the graphical updates a key addition. The Devil May Cry HD Collection includes Devil May Cry, Devil May Cry 2, and Devil May Cry 3: Dante's Awakening for the reasonable price of $40. The MMORPG-like design of the game world makes it necessary to have a permanent Internet connection even when playing solo. The devs abandoned the cartoonish style of the third installment and based their work on the atmosphere of Diablo II. The game offers dark atmosphere, full of brutality and elements directly from horrors. closed worlds for a party of several players, which are generated randomly. On the other side, dungeons have the form of small raids, i.e. There are also PvP zones for fighting other players. It is a great online world with a fixed shape, across which large groups of players can move around. The land we explore has a two-layer structure. Each class has a unique skill tree and the player can improve their character's combat capabilities through talents, ability points, runes and legendary loot. In addition, the class has magical abilities associated with the forces of nature.Īn important aspect of the game is the character progression system. The Druid, on the other hand, is able to turn themselves into a bear and werewolf, and is accompanied by forest animals in battle. The barbarian, on the other hand, relies on physical strength and melee combat using a rich arsenal of weapons. by casting lightning, piercing enemies with ice spikes or bringing rain of burning meteorites. Grand Theft Auto 6 Could Address One of GTA 5's Biggest Flaws. ![]() MORE: Diablo 4: Every Class' Gameplay Role. The sorceress manipulates the elements, e.g. Diablo 4 releases in 2023 on PC, PS4, PS5, Xbox One, and Xbox Series X/S. Each of them has its own fighting style with unique skills. Starting the game we choose between several character classes. Diablo 4 is a classic hack'n'slash, which means the events are observed from isometric view and the game focuses on exploring the world, collecting items, completing tasks and, above all, fighting hordes of enemies with a variety of weapons and special abilities. The game was built on the foundations of the previous parts. ![]() The forces of evil are led by the demonic Lilith, who has returned to the world of mortals through a dark ritual after eons of exile. Once again, it becomes the target of an invasion by the Burning Hells' army, which can only be confronted by heroes led by the players. The action takes place in the grim fantasy land known as the Sanctuary. Diablo IV is the fourth installment of the iconic hack'n'slash series, developed by Blizzard Entertainment, the authors of the previous games in the series, as well as such titles as Overwatch, StarCraft II and Hearthstone. ![]() ![]() The range from an enemy before the arte could be used is #$24 pixels (36 decimal) so it was a "short range" arte. It doesn't appear any projectile was coded in this so it was a purely physical arte. When the attack lands no sound is played. It deals physical damage and is able to hit three times at max with each hit dealing 1.5x damage with the ability to critical hit. Altering the animation to one that is not broken will allow the attack to physically hit the enemy. It also loads the wrong arte text and voice. The first unused arte appears to be fully coded and functional but does not work due to a broken animation for Cless and also his weapon. The other is in the middle of his space-time artes, after Kuukan Shouten'i (Chaos Lunge/Eternal Slasher) and before Jigenzan (Distortion Blade). The first one in the arte code for Cless shows it would've taken place after Shugouhoujin (Guardian Field) and before Akisazame (Sword Rain: Alpha). Neither of them have a name but one of them is actually somewhat functional. There's a couple of unused/broken artes in Cless's list. However, sword data also exists while riding Pegasus as well! The sword has it's own attack effects from the spear AND it's own hit box data on top of that! Furthermore, there's also a weaponless variant of Cless that has it's own hit box data as well while riding Pegasus with a lack of attack effects. The game forcefully equips the Gungir and you're supposed to use the spear weapon throughout the entire aerial battles. Not the best AI, but the fact it exists and is fully functional is noteworthy.Īnother bit of unused data for Cless is while he's riding Pegasus. Beyond this, he will perform basic attacks and try to keep his distance from the enemy at points. The data indicates that this AI is used only in the introduction scene where Cless performs Tiger Teeth. To have Cless function automatically, use PAR code 7E08A701. Rambard doesn't have a sprite for riding a Rhea-bird, so the game will crash when attempting to fly with him in the party.Ĭless has unused AI for when you're not playing as him, which is absolutely impossible in this version. To assign some spells to Rambard, use the below PAR codes (where "?" is 00 for no spells, 01 for Arche's, 02 for Mint's, or 03 for Klarth's): It's good to note as well that in the RAM that dictates what skills a character has learned, Rambard has his own area to determine which skills are learned. ![]() His tactics, though, are a copy of Arche's: They both share the exact same type set, but they are stored in completely different locations, so this means Rambard technically has his own tactic strings as well. The "Unknown" string follows suit exactly where his actual title would be, so this was probably a scrapped string for him. His class being "Unknown" and his tactics being the same as Arche's are interesting. This can be done for any playable character who uses magic, though it only works in battle.) (He uses the spells of the character he replaces due to data in RAM that dictates which spell list to load. In-battle, he uses Klarth's sprites and AI and his tactics reflect Arche's. His class is "Unknown", he doesn't have a "best weapon", and he has no spells of his own. It's still possible to play as him with these PAR codes: Rambard is normally an NPC, but the early "Destroyed Castle" screenshot indicates that he was playable at one point. And here is a trick: If an application is frozen and not responding, its name will be highlighted in red. Then the selected program shall stop running. How well you do depends on your level of expertise. In addition, Apple Stores offer classes in Mac OS, which can be very beneficial to new Apple users. The Windows 7 version may seem to be a copy of Apple’s Simple Layout, in that it imitates Apple’s simple layout for its users. When a pop-up appears, choose Force Quit again. Generally speaking, Mac OS is easier to learn than Windows OS. Then just select the non-responsive program and hit Force Quit. Pressing the Command + Option + Esc shortcut on your Mac, you'll see the following Force Quit utility window. And you'll see the shortcut for this option is Command + Option + Esc keys. ![]() However, there is a similar shortcut to force quit applications, which is one of the things the Task Manager in Windows is capable of.īesides using Mac Task Manager - Activity Monitor to force quit programs, another alternative is to click the Apple icon and select Force Quit. And this is the reason why hitting Control + Alt + Delete on Mac is useless. Unlike Windows Task Manager, there's no direct shortcut to open the Task Manager on a Mac.
![]() □ Travel Journal Ideas for Your Next Adventure What’s the next day you’re looking forward to on the calendar?.If you could travel anywhere, where would you go?.What do you want to say to a future version of yourself?.What advice would you give a younger version of yourself?.What’s the best advice you ever received?. ![]() Choose a recent happy moment and describe it in detail.The following prompts will get you started if you experience writer’s block when journaling: The whole point of a prompt is to get you writing so that your mind can go where it wants to go. If you stray away from the original question, that’s okay. Don’t take too much time to think about your answer-just keep writing. If you’ve already described your day and don’t have anything left to say, use additional prompts to keep the words coming. Sometimes you need a little writer’s block help. Have a few prompts ready so that you don’t waste any time when you have an opportunity to journal. Writer’s block hits those who journal too, and it’s no use making time for daily journaling if you get stumped as soon as the pen is in your hand. Reading through past entries and reflecting on recent past events is a healthy mindfulness activity, and rereading the description of happy moments/memories can boost your mood and make you happier. Reflection is good for improving efficiency, but it’s also therapeutic. He identifies ways to prevent the issues from occurring as frequently, or he works to weed out the problems altogether. When he runs into patterns or recurring issues, he reaches out to his mentor for help with addressing them. It allows me to look for trends, keep an "Issue Log," and categorize any issues I find." - Owen Franklin, CEO of Blue Summit Supplies "But the biggest value to me is that every 30 days I go back and I read it, from front to back. Then, he can make slight adjustments to enhance his happiness, effectiveness, and wellbeing. Seeing which issues repeat helps him recognize where he needs to improve. Owen reviews his journal every 30 days to look for patterns and themes. What trends do you see? Are there any issues that come up time and time again? To get the most out of your journal, take time to read and reflect on your previous thoughts. "If you experience pain, it's very difficult to learn from it until you truly think about what happened." - Owen Franklin, CEO of Blue Summit Supplies Owen says his journal allows him to step above a problem and ask, “ Was I wrong?” “ Were they wrong?” “ What can I learn from it?” “ What can I do about it?” And since he does this four to seven times a week, he learns a lot about himself, and he’s able to turn that learning into actionable insights. See if you still feel the same way in a few hours or the following day. Before you jump into a confrontation with someone else, take it to your journal. Letting angry or sad thoughts out in a journal entry can sometimes be enough for us to calm down or see a new perspective. Take a breath, read it over, and try to understand where your feelings are coming from. You can let it all out and express exactly how you feel. Journaling provides an ideal space to vent-you don’t use up anyone else's time, and you don’t have to worry about saying anything you’ll regret later. |