![]() There are three items: the shooting target (weapon upgrade), fawcet (stops the water for a short while) and finaly, the flower, which activates platforms.yeah I didn't notice them at first myself and ended up screwing myself over. If you try and pick them up without shooting them first, they hurt you. The items themselves are a realy oddly designed: in order for them to do anything, you have to shoot them, then they grow big and then you can collect them. Because.pilots are inherently evil right ? There is exactly one upgrade to this, and this make them actualy have some range, but is taken away the moment you get hit. Your main mode of attack (read:only) is to throw hearts at enemies. In your way stand a whole bunch of very poorly drawn enemies that most of the time you only have the vaguest idea of what they represent (I only assume the thing throwing coins at you is some kind of evil tycoon/capitalist person, because the sprite itself looks less human then the main character of Non Human). Gameplay wise, you have to climb up verticaly through the level to escape the ever rising water level, kind of like Rainbow Islands, only infinitely less playable. The presence of chainsaws and evil radiation logos is pretty much the only connection I can think of. Oh sure it can be described as being weird, but then again, that doesn't mean it's automaticaly playable.įirst of all, from the moment you turn this thing on, you wouldn't imagine it's supposed to be an enviromental game. The first thing that comes to mind when thinking about scumbags But I do enjoy a particularly tripy game every once in a while. I previously wanted to create a segment specificaly devoted to such games, but have found others have done a far better job of it, so I decided to stop. I am not the one to diss a game for being weird.
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